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Generated by Aera Robot 1.0 on Sunday the 29th, Nov 2020, 9.30 pm. IST
First sentence provided to Aera before generation: "When we think about learner engagement related to learning activities that take place in the classroom,"
When we think about learner engagement related to learning activities that take place in the classroom, we must note that there are two different schemes that underpin the fundamental educational attributes. These two frameworks are already popular in the education space, and they are - the social cognitive theory and gamified learning.
The social cognitive theory:
The social cognitive theory was initiated by Albert Bandura. The famous social cognitive theory indicates that there are multiple factors that act on a person’s performance and behavior. It should be noted that the social cognitive theory is one of the most successful theories of human behavior.
To put it in simpler terms, the social cognitive theory of behavioral change is basically a process of learning that involves cognitive, emotional, and behavioral aspects.
This theory shows that people learn largely by observing others. The famous example of this is a child learning to language by observing others in the environment.
There is no denying that the social cognitive theory is a comprehensive learning framework that has the right mix of behavioral learning theories to offer appropriate and valuable suggestions to the teacher on how learners should be motivated for the fulfilment of the classroom goal.
This theory offers useful tools regarding what is expected out of motivation from the classroom environment as well as laying down the basic principles of interest, distractors and reward.
Gamified learning in the classroom involves a gaming-based system that would reward the learners for taking part in tests, assignments and other assignments, and other forms of classroom activities. Gamified learning provides the students with a chance to take part in various kinds of classroom activities by capturing their attention in this particular, acting with real-life applications, and giving the students an opportunity to learn in an immersive manner. It enables the students to obtain instant feedback on their work through the use of various reward systems such as points and badges. Gamified learning is thus a popular trend in the education arena.
In contrast, gamified learning is different from the social learning theories. It does have a serious disadvantage too. Gamified learning might cover everything to apply the principles of learning and has been proven to be a powerful way to increase engagement and motivation in the classroom, however, it may or may not have the desired effect on a particular type of learner. Therefore, this particular framework of learning may be useful in the classroom for high risk and reward-seeking learners who are highly engaged with materiality.
In any case, gamified learning is highly helpful with regard to continuous improvement purposes. The tools used to gamify learning have been proved to increase engagement and motivation of low-risk and low-engagement learners as well.
To conclude with, we must note that gamification in the classroom is not an instant phenomenon that is going to provide instant results. This is particularly important for new teachers who are still working out their learning and teaching style.
It is always a good idea to research on the different tools and methodologies available before putting them into practice so that you may understand what may be a suitable method for you.
As you may have noticed by now, as per this article, the two learning frameworks work well when merged together to provide the ideal classroom environment. This is because the social cognitive theory on its own lacks the technical features to make the learning experience in the classroom exciting for the students.
Happy teaching !!
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ABOUT THE LEGEND
Digital Marketing Legend "Srinidhi Ranganathan" is the Director of Digital Marketing at First Look Digital Marketing Solutions (India's First Artificial Intelligence Powered Digital Marketing company) located in Bangalore and is one of the top instructors in India who is teaching futuristic marketing-related courses on Udemy. He is a Technologist, Digital Marketing Coach, Author, and Video Creation Specialist with over 12+ years of experience and has worked at top companies in India.
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